These girls sure know how to have fun. Care to join them? |
A wide variety of action and bondage cards to choose from. |
Supernatural trouble cards join trouble and person cards as a standard card type in second edition. |
And that's not even close to half of all the different cards you're getting in second edition (79 unique cards, most of which come in triples)!
Please note that you will need some form of counters for keeping track of vitality, progress, etc. as this set only comes with the cards. Additionally, no hard copy of the instructions is included but you can download a copy of Version 1 above. It is highly recommended that you use the Instructions tab first and consult the complete version (download) only if you get confused.
Deck Building Advice
Now that you have a huge stack of SBF cards, you're going to need to build a deck. No problem. I'll spend a number of future posts throwing around deck building strategies and card-combos. Here are a few to get you started:
(1) When building your 40 card character deck, you might want to start with 11 stationary bondage cards, 11 bondage move cards, and about 18 action cards. This gives you a nice baseline to start with. From there, you can mix and match according to what suits your strategy (and chosen character) best.
(2) The scenario deck should have at least 13 person cards to get started (out of 25 total cards). Once again, shifting that number up and down comes after you get the hang of what you're doing.
(3) The single player game (and, to some, degree the multi-player version) is only as hard as you make it. If the game seems too easy, try going for more scenario cards that you know will cause your deck problems or taking cards out of the player deck that seem to destroy the opposing deck. Too hard? Make sure that any cards that get you stuck are taken out of the scenario deck and replaced by something less devious. You might need to consider revising the character deck as well. And remember, losing isn't all bad. It's about the journey, not the destination.
(4) Card combos aren't just limited to in game cards. Consider synergies with your character or against a particular scenario. Same goes for the opposing deck.
New Card Effects
A few new card abilities are present in second edition. They include:
Competence #: Pay # in addition to the base cost and when this card would go to the discard pile, put it into play as aptitude instead.
Incompetence #: Pay # in addition to the base cost and when this card would go to the discard pile, put it into play as inaptitude instead.
Double Trouble: When this card is played, draw another card from the scenario deck and play it (either for its cost or as inaptitude if there is not enough inaptitude in play to afford it).