Showing posts with label pyrosthenes. Show all posts
Showing posts with label pyrosthenes. Show all posts

Thursday, February 21, 2013

About the Game: Action Cards

The final card type that appears in the character deck is the action card.  As the name suggests, action cards are things your character does aside from getting themselves tied up.  The can be either one time effects (immediate actions) or they can stick around for a long time (persistent actions).

Immediate actions have the same three icons as a stationary bondage card.  When you play one, go through the three icons bottom to top exactly the same as triggering a stationary bondage card.  Once the icons have been addressed, proceed by doing whatever it is the card text says to do.

Persistent action cards have no additional effects (i.e. no icons) and remain in play until an effect causes them to leave play.  Some persistent cards have a duration (a clock in the bottom left corner) while others can last indefinitely.  It all depends on what the card says.

A couple of cards from the Pyrosthenes starter and deluxe set.
Here are a couple of action cards.  Get Some Action remains in play permanently and benefits you greatly so long as you keep playing immediate action cards.  Like Unexpected Freedom, for example.  This card is good for some progress and a quick card draw.  It does make your character feel a little foolish, however, as it increases her inaptitude slightly.

That's it for the character deck.  Next time, we switch gears to the far more intriguing scenario deck, starting naturally with the Scenario card.

Thanks for stopping by.

Wednesday, February 6, 2013

About the Game: Bondage Move cards

After you've selected your character, it's time to start building a character deck.  This deck consists of all types of bondage and actions your character will be able to perform.  The first card of this type is the bondage move card.

Bondage move cards are bondage situations that leave your character with some level of mobility.  The level of mobility your character has is designated by a foot icon on the right of the card.  A lower number suggests a lesser amount of movement.  By using these cards, you can help your character move closer toward completing the scenario.

Movement doesn't come without consequence, however.  Each bondage move card has an eye icon.  This represents how easily your character can be seen when moving in that particular bound state.  As your visibility increases, the odds of being discovered increase as well.  This can cause all sorts of problems for your character if you're not careful.

Some bondage move cards also cause stimulation to your character when used.  This is represented by a vibrator icon.  A transparent icon with no number means your character gains no noticeable stimulation.  As your character gains stimulation, she will approach an orgasm which will cause some level of fatigue in the form of vitality loss (see the instructions for full details).

Bondage move cards also have text that occurs either when played or when used (sometimes both).  This is unique to each card and is described in detail in the card text.  Some might even have effects that trigger every time your character has an orgasm (called On Orgasm effects).

Two examples of bondage move cards.
The first appears in the Zarathul expansion pack, available  here.
The second appears in both the Pyrosthenes Starter here and Deluxe Set here.
Looking at a couple of examples, we see two different bondage move cards: Piece of Sheet and *Dear in Headlights.  

Piece of Sheet has low visibility and low movement.  It has the effect that it is removed from play as a result of an orgasm.  Apparently it doesn't fair too well when your character gets wet.  On it's own, Piece of Sheet doesn't not give your character any stimulation when you use it.

Dear in Headlights has a little bit more visibility and progress.  It also has a small amount of stimulation (from pulling on her nipple rings) and returns to you hand every time a person pops up (as she freezes in a place).  This is especially important since Dear in Headlights has an additional cost condition.  Every time you play it, your visibility goes up by one (given by the green eye in the top right corner).  As usual, if you're looking for more gameplay information, check out the complete instructions here.

That's just about all there is to it.  Of course, now that your character has gained all sorts of visibility, you're probably going to want to know how to make it go away.  That'll come up next time when I cover stationary bondage cards.

Thanks for stopping by.

*In case you were wondering, no, I didn't misspell deer.  I simply went for something I found more appropriate with dear - someone loved or especially valued (i.e. a dear friend)


Friday, February 1, 2013

About the Game: Characters

I'll be doing regular posts about cards, card types, and game updates.  Feel free to comment below if you have a question or if you'd simply like to make a comment.  I'd love to know what you think.

For complete game mechanics and details, download the instructions at SBF_Instructions_Version01.pdf.

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When you start a game of Solo Bound Female, you'll need to pick a character.  This is the lovely young lady you will be helping during her bondage adventure.  But choose wisely.  Not all girls are cut out for the same kind of action.

Each character has a vitality score, a stimulation score, and some basic effects.  Vitality functions as the character's fatigue. Run out of fatigue and your character becomes too tired to function.  It is the most common way to lose a single player game.

Stimulation represents how much pleasure your character can endure before experiencing an orgasm.  Over the course of the game, she will go over her stimulation score several times.  It might not always seem realistic but she's not complaining.  Vitality and stimulation score are two of the most important factors when it comes to designing a deck for your character.

Take Karen here.  She is the default character for the Pyrosthenes starter deck as well as the deluxe set.  Her vitality of 12 is good.  It means she can last for quite a while before getting tired.  Her stimulation of four, however, suggests she is very sensitive.  As a result, her good vitality might not be good enough if she can't keep stimulation effects down.  A character deck built for her should limit the amount of stimulation gain and/or provide several ways to recover vitality.

The front and back of the character card Curious Karen.
  Available in the Pyrosthenes Starter here or in the Deluxe Set here

Character abilities are often quite unique and can greatly shape the deck options you might consider.  They consist primarily of Start events (occur before play begins) and regular Effects (always active).  Some are very useful and might even provide a theme for building your deck.

In Karen's case, she starts with a random bondage card in play.  You might want to keep that in mind when choosing which bondage cards to put in her deck.  Some might be worse than others to start with.  Others might be very useful if you start the game with them in play.

Her second ability suggests that you might want cards with abilities costs to help keep aptitude cards triggered.  The free privacy this offers can go a long way.  Especially early when, say, you have a bondage move card giving you visibility from turn one.

Conversely, the scenario deck can be built to exploit any weaknesses the character card might have.  For example, Karen's low stimulation score might prompt the scenario deck to favor high stimulation gain.  It might also be effective for the scenario deck to cause discard of some kind so that you are less likely to have all of your aptitude cards triggered at end of turn (since there are less cards to play).

Ultimately, you have a ton of options for how you build around your character.  Maybe you're a power gamer who wants to maximize a certain character's potential.  Or maybe you'll just pick a character you like and worry about the details later.  Either way, the goal is to have fun.

Thanks for stopping by.

Next time, About the Game: Bondage Move Cards.