Showing posts with label zarathul. Show all posts
Showing posts with label zarathul. Show all posts

Friday, March 15, 2013

About the Game: Scenarios

Solo Bound Female would be too easy without something to complicate things.  This is where the scenario deck comes into play.  It consists of people and obstacles that will impede your characters progress.  And just like the character card for the character deck, scenario decks each need... you guessed it.  A scenario card.

Scenario cards tell you how much progress you need in order to win the game.  They also include some starting and/or in game conditions that are sure to challenge your character in her struggles to get free.  For some examples of scenario cards, check out the image below.

The front and back of the scenario card Tentacle Difficulties (art by Zarathul).
This card is a fairly typical type of scenario card.  It has a starting condition and an in-game condition.  This one causes your character to run into supernatural things a bit more often.  Of course, it only works well if you build the scenario deck to compliment.  Namely by including a considerable number of supernatural cards and cash in on the reduced cost.  Or you can pick one or two so that the starting condition is guaranteed to get you what you're looking for.  That's all part of the strategy.

Regardless of how you decide to use a particular scenario card, your going to need to build a deck for it.  We'll start with that next time by looking at some complications for your character in the form of trouble cards.

Thanks for stopping by.

Wednesday, February 6, 2013

About the Game: Bondage Move cards

After you've selected your character, it's time to start building a character deck.  This deck consists of all types of bondage and actions your character will be able to perform.  The first card of this type is the bondage move card.

Bondage move cards are bondage situations that leave your character with some level of mobility.  The level of mobility your character has is designated by a foot icon on the right of the card.  A lower number suggests a lesser amount of movement.  By using these cards, you can help your character move closer toward completing the scenario.

Movement doesn't come without consequence, however.  Each bondage move card has an eye icon.  This represents how easily your character can be seen when moving in that particular bound state.  As your visibility increases, the odds of being discovered increase as well.  This can cause all sorts of problems for your character if you're not careful.

Some bondage move cards also cause stimulation to your character when used.  This is represented by a vibrator icon.  A transparent icon with no number means your character gains no noticeable stimulation.  As your character gains stimulation, she will approach an orgasm which will cause some level of fatigue in the form of vitality loss (see the instructions for full details).

Bondage move cards also have text that occurs either when played or when used (sometimes both).  This is unique to each card and is described in detail in the card text.  Some might even have effects that trigger every time your character has an orgasm (called On Orgasm effects).

Two examples of bondage move cards.
The first appears in the Zarathul expansion pack, available  here.
The second appears in both the Pyrosthenes Starter here and Deluxe Set here.
Looking at a couple of examples, we see two different bondage move cards: Piece of Sheet and *Dear in Headlights.  

Piece of Sheet has low visibility and low movement.  It has the effect that it is removed from play as a result of an orgasm.  Apparently it doesn't fair too well when your character gets wet.  On it's own, Piece of Sheet doesn't not give your character any stimulation when you use it.

Dear in Headlights has a little bit more visibility and progress.  It also has a small amount of stimulation (from pulling on her nipple rings) and returns to you hand every time a person pops up (as she freezes in a place).  This is especially important since Dear in Headlights has an additional cost condition.  Every time you play it, your visibility goes up by one (given by the green eye in the top right corner).  As usual, if you're looking for more gameplay information, check out the complete instructions here.

That's just about all there is to it.  Of course, now that your character has gained all sorts of visibility, you're probably going to want to know how to make it go away.  That'll come up next time when I cover stationary bondage cards.

Thanks for stopping by.

*In case you were wondering, no, I didn't misspell deer.  I simply went for something I found more appropriate with dear - someone loved or especially valued (i.e. a dear friend)